Achievements, item recycling, jobs & missions, mini-games, procedural maps, improvements and more!
Continue reading “ChaseDown — Devblog 12”Tag: unity
ChaseDown — Mega Devblog 11
Jewelry, tweaks, fixes and an item page and many more.
Continue reading “ChaseDown — Mega Devblog 11”ChaseDown — Devblog 10
Happy new awful year! It’s been a full month off for myself because reasons.
Continue reading “ChaseDown — Devblog 10”ChaseDown — Devblog 9
Optimizations, new inventory look, baseline for wearable items (clothes and accessories) and few background fixes.
Continue reading “ChaseDown — Devblog 9”ChaseDown — Devblog 8
Multi-choice interactions, melees, cars, sound and optimizations.
Continue reading “ChaseDown — Devblog 8”ChaseDown — Devblog 7
Added weather system, more water rework, accurate buoyancy.
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Water, new items, fall damage, new console and more.
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Suddenly, you’re able to enter buildings! From an old idea of mine which I always had in mind now there’s outside and inside which should have a meaningful impact in a player’s course of the game.
ChaseDown — Devblog 4
Added death, HUD compass, damage shows on the screen, camera shaking when being hit by bullets or explosions and very old inventory exploits quite fixed. It’s been a long month. Enjoy this patch! Continue reading “ChaseDown — Devblog 4”
ChaseDown — Devblog 3
More useless stuff in! This month I added few new items and environmental objects.