
Achievements, item recycling, jobs & missions, mini-games, procedural maps, improvements and more!
Continue reading “ChaseDown — Devblog 12”Achievements, item recycling, jobs & missions, mini-games, procedural maps, improvements and more!
Continue reading “ChaseDown — Devblog 12”Jewelry, tweaks, fixes and an item page and many more.
Continue reading “ChaseDown — Mega Devblog 11”Happy new awful year! It’s been a full month off for myself because reasons.
Continue reading “ChaseDown — Devblog 10”Optimizations, new inventory look, baseline for wearable items (clothes and accessories) and few background fixes.
Continue reading “ChaseDown — Devblog 9”Multi-choice interactions, melees, cars, sound and optimizations.
Continue reading “ChaseDown — Devblog 8”Added weather system, more water rework, accurate buoyancy.
Continue reading “ChaseDown — Devblog 7”Suddenly, you’re able to enter buildings! From an old idea of mine which I always had in mind now there’s outside and inside which should have a meaningful impact in a player’s course of the game.
Added death, HUD compass, damage shows on the screen, camera shaking when being hit by bullets or explosions and very old inventory exploits quite fixed. It’s been a long month. Enjoy this patch! Continue reading “ChaseDown — Devblog 4”
More useless stuff in! This month I added few new items and environmental objects.