Achievements, item recycling, jobs & missions, mini-games, procedural maps, improvements and more!Continue reading “ChaseDown — Devblog 12”
Development blogs – applications or games that are currently in “early access”, updates written down related to versions and what has been worked on lately about them.
ChaseDown — Mega Devblog 11
Jewelry, tweaks, fixes and an item page and many more.Continue reading “ChaseDown — Mega Devblog 11”
ChaseDown — Devblog 10
Happy new awful year! It’s been a full month off for myself because reasons.Continue reading “ChaseDown — Devblog 10”
ChaseDown — Devblog 9
Optimizations, new inventory look, baseline for wearable items (clothes and accessories) and few background fixes.Continue reading “ChaseDown — Devblog 9”
ChaseDown — Devblog 8
Multi-choice interactions, melees, cars, sound and optimizations.Continue reading “ChaseDown — Devblog 8”
ChaseDown — Devblog 7
Added weather system, more water rework, accurate buoyancy.Continue reading “ChaseDown — Devblog 7”
ChaseDown — Devblog 6
Water, new items, fall damage, new console and more.Continue reading “ChaseDown — Devblog 6”
ChaseDown — Devblog 5
Suddenly, you’re able to enter buildings! From an old idea of mine which I always had in mind now there’s outside and inside which should have a meaningful impact in a player’s course of the game.
ChaseDown — Devblog 4
Added death, HUD compass, damage shows on the screen, camera shaking when being hit by bullets or explosions and very old inventory exploits quite fixed. It’s been a long month. Enjoy this patch! Continue reading “ChaseDown — Devblog 4”
ChaseDown — Devblog 3
More useless stuff in! This month I added few new items and environmental objects.