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Literally Raul's Blog

Literally Raul's Blog

Life (&) Development

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Tag: humanlights

DevBlog · Project

ChaseDown — Devblog 12

May 24, 2019 Raul-Sorin SorbanLeave a comment

Achievements, item recycling, jobs & missions, mini-games, procedural maps, improvements and more!

Continue reading “ChaseDown — Devblog 12” →
DevBlog · Project

ChaseDown — Mega Devblog 11

April 24, 2019 Raul-Sorin SorbanLeave a comment

Jewelry, tweaks, fixes and an item page and many more.

Continue reading “ChaseDown — Mega Devblog 11” →
DevBlog · Project

ChaseDown — Devblog 10

January 24, 2019 Raul-Sorin SorbanLeave a comment

Happy new awful year! It’s been a full month off for myself because reasons.

Continue reading “ChaseDown — Devblog 10” →
DevBlog · Project

ChaseDown — Devblog 9

November 24, 2018 Raul-Sorin SorbanLeave a comment
https://i.imgur.com/aKIp2mP.jpg

Optimizations, new inventory look, baseline for wearable items (clothes and accessories) and few background fixes.

Continue reading “ChaseDown — Devblog 9” →
DevBlog · Project

ChaseDown — Devblog 8

October 22, 2018 Raul-Sorin Sorban

Multi-choice interactions, melees, cars, sound and optimizations.

Continue reading “ChaseDown — Devblog 8” →
DevBlog · Project

ChaseDown — Devblog 7

September 24, 2018 Raul-Sorin SorbanLeave a comment

Added weather system, more water rework, accurate buoyancy.

Continue reading “ChaseDown — Devblog 7” →
DevBlog · Project

ChaseDown — Devblog 6

August 24, 2018 Raul-Sorin SorbanLeave a comment

Water, new items, fall damage, new console and more.

Continue reading “ChaseDown — Devblog 6” →
DevBlog

ChaseDown — Devblog 5

July 24, 2018 Raul-Sorin SorbanLeave a comment

Suddenly, you’re able to enter buildings! From an old idea of mine which I always had in mind now there’s outside and inside which should have a meaningful impact in a player’s course of the game.

Continue reading “ChaseDown — Devblog 5” →
DevBlog

ChaseDown — Devblog 4

June 24, 2018 Raul-Sorin SorbanLeave a comment

Added death, HUD compass, damage shows on the screen, camera shaking when being hit by bullets or explosions and very old inventory exploits quite fixed. It’s been a long month. Enjoy this patch! Continue reading “ChaseDown — Devblog 4” →

DevBlog · Development · Project

ChaseDown — Devblog 3

May 23, 2018 Raul-Sorin SorbanLeave a comment

More useless stuff in! This month I added few new items and environmental objects.

Continue reading “ChaseDown — Devblog 3” →

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Older posts
https://raulsorbans.files.wordpress.com/2019/03/sun_strongslowdown.mp3 Play this, click on this, then browse. https://raulsorbans.files.wordpress.com/2019/04/moon_strongslowdown.mp3 Or this, click on this, then browse. https://raulsorbans.files.wordpress.com/2019/06/sun_coturemix_v2_1_slowdown.mp3 Or this sick slowed down remix, click on this, then browse. https://raulsorbans.files.wordpress.com/2019/09/reversedexceptdrums.mp3 Or this oddly well sounding reversed version of 'Brich', click on this, then browse.
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