
Water, new items, fall damage, new console and more.
Continue reading “ChaseDown — Devblog 6”So, on 16th of July I began working as a programmer to a place near where I live.
Continue reading “New Workplace”Suddenly, you’re able to enter buildings! From an old idea of mine which I always had in mind now there’s outside and inside which should have a meaningful impact in a player’s course of the game.
Added death, HUD compass, damage shows on the screen, camera shaking when being hit by bullets or explosions and very old inventory exploits quite fixed. It’s been a long month. Enjoy this patch! Continue reading “ChaseDown — Devblog 4”
Hey there, future self.
Continue reading “Self Qualification”I’ve been there. I’m still here.
Continue reading “Later-use “Addiction””More useless stuff in! This month I added few new items and environmental objects.
In the first devblog I wrote about what I did few days before I wrote the post. Now that I changed the old “hotbar” system to “hands” system, few other changes have been considered and made.
Back at it again with more coding and projects. Continue reading “Chattr”