And the winning/loosing screen.
There’s levels that require a password as well.
I’m using Unity 2017.1.2f1 at the moment, which has less bugs than the other next versions of Unity. I’m building the game automatically packaging and uploading using Jenkins, and I am working aside with ChaseDown, in my free time.
I’m thinking to make some sort of program to handle my time on doing things, to organize when building the game on the week, posting some informations (Devblogs) of what I’m doing and showing off what I’m doing.
I’m using AssetBundles and Cache versioning to slightly optimize the game and pack it just fine – gladly, using the tools I wrote which I thought I would need for other projects as well, so all is plug-and-use.